Detailed explanation of 8 puzzle algorithm with simple graphs and example initial states and corresponding solutions. We create an instance of the puzzle class with a puzzle size of 3 (indicating a 3x3 puzzle). Then, we call the process method to start solving the puzzle using the a* algorithm. Is the total number of possible configurations of the puzzle, whereas 9!/2 is the total number of solvable configurations. For example, this configuration doesn't have a solution:
Anzuux solves the [problem] puzzle. Leaked photos you won't believe. A stunning visual journey. Solutions to the classic 8 puzzle, implementing an a* best search algorithm to complete the puzzle in multiple languages.
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